v0.9.1 will soon be released Print
19 October 2008

Hi all!


So after a few weeks of slower work on orx I'm back on tracks. Orx has a few new features and is more user friendly. You can use it out-of-the-box, even without worrying about plugins' external dependencies!


I also worked a couple of hours on a "art-game" project I mentioned in an earlier news. It's still WIP, but you can have a peak here.

Drops is the name. If you want more information, have a look here in the forums, where some details have been posted. This zip contains mingw and visual studio binaries for windows (works fine for linux though). I've removed the debug binaries so as to have a zip not to heavy (around 4MB actually).

It also contains full source code and build projects for msvs 2008 and codelite. Feel free to play with. If you want to compile it, you'll need the latest SVN version of orx, not the released 0.9.0.

If you're not comfortable with subversion, you can also wait for the 0.9.1 that'll be release in a few days. Smile


This first public project, although still WIP, shows how easy it is to code using orx and what anyone can achieve in a very short time. It especially shows how efficient the engine is for adding visual effects and positioning UI objects (including normal/widescreen without having to move all objects).


Any feedback will be welcome in the forums! Smile

Last Updated on Sunday, 19 October 2008 07:32